3 ms·
How's networking in the recent Godot versions? Anything innovative or extra helpful in that space?
by TaupeRanger 4y ago
How's networking in the recent Godot versions? Anything innovative or extra helpful in that space?
- cridenour 4y agoThe new MultiplayerSynchronizer and MultiplayerSpawner nodes in Godot 4 (still in alpha, beta soon) make life so much easier. I'm going to be submitting a demo for using them hopefully next week - but generally you just check some boxes for properties to be synced at spawn or continuously and set the network authority for each of them (aka Player 2 is master of his object, but Player 1 is master of the rest of the world) and it does the rest.