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I believe I can address the first two points for you: > Scalable text support a la TextMeshPro (sdf-based rendering) Someone in our Discord recently found a w
by jolexxa 4y ago
I believe I can address the first two points for you:
> Scalable text support a la TextMeshPro (sdf-based rendering)
Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor https://github.com/derkork/openscad-graph-editor
> - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?
That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342f6905acc6866c76c0884323b852fbf14de/test/project.godot#L17-L22 https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)
- aroman 4y agoThanks for the reply! Can you share any more context on the scalable UI solution? Feel free to tag me in the thread on Discord, my handle is avi#9876. Also TY for the tip about debugger output limit — no idea why the default is so low!