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I think the difference though, is what you're saying is "think about what your audience wants and how to tell them you're providing it" which is perfectly sensi
by overgard 4y ago
I think the difference though, is what you're saying is "think about what your audience wants and how to tell them you're providing it" which is perfectly sensible, versus what "monetization" is generally referring to, which is "make your gameplay funnel people into buying things outside the initial purchase/download"