4 ms·
In principle I don’t entirely disagree that the pendulum has swung way too far towards monetization and away from pure vision in video game design, but it’s fun
by macNchz 4y ago
In principle I don’t entirely disagree that the pendulum has swung way too far towards monetization and away from pure vision in video game design, but it’s funny you mention chefs not compromising…the restaurant business is notoriously low margin and very many new restaurants fail quickly.
One of the more common reasons is that inexperienced owners don’t understand their food costs and therefore design delicious, lovely menu items that actually lose money when you calculate everything that goes into them. If you want it to be more than a brief experiment, you gotta get the spreadsheets out at some point…
- rowanG077 4y agoI'm not saying don't charge what is necessary. I'm saying monetization shouldn't be part of the experience you are creating.
- s1artibartfast 4y agoIf you are going to have it, still better to consider implementation and mechanics early, opposed to try to bolt it on to a mostly finished game. I would agree that intentionally planning to do the latter is idiotic.
- rowanG077 4y agoThat's the answer to the wrong question. You shouldn't even be considering adding monetization into the game. Because you are "fucking evil" if you do.
- s1artibartfast 4y agoBut the question in the quote was about early versus late addition. Waiting until the end to add it in is both evil and idiotic