3 ms·
Are you comparing apples to apples with similar sized projects? I'd be curious to hear about larger Godot projects.
by jayd16 4y ago
Are you comparing apples to apples with similar sized projects? I'd be curious to hear about larger Godot projects.
- johnfn 4y agoYep. Similar numbers of assets, similar sizes of assets, etc. Things that would cause Unity to keel over and die were virtually instantaneous in Godot. I had a project with something like 10k game objects in Godot with no major issues. Actually, there was one issue where saving was taking like 5 seconds in Godot instead of being instantaneous. I reported it and it was solved in the next point version. https://github.com/godotengine/godot/pull/49570 https://github.com/godotengine/godot/pull/49570