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It takes one to know one, I guess. Not being interrupted during gameplay by prompts to spend money or watch ads is a feature.
by selfhoster11 4y ago
It takes one to know one, I guess. Not being interrupted during gameplay by prompts to spend money or watch ads is a feature.
- jayd16 4y agoCommitting to a full price game is also thinking about monetization.
- selfhoster11 4y agoThat's not the first thing that comes to mind when you mention "monetisation" these days to the average gamer or gamedev. Without further context, the word is usually interpreted as bleeding your customer for more attention/money.
- epups 4y agoAnd this is the model that's being criticised as archaic and stupid here.
- jayd16 4y agoIt's really not. Just making a guess is what he's talking about. You still need to right price a full paid game and I'm sure Unity would be happy to help you figure that out.
- epups 4y agoWhat does a game engine have to do with pricing? He is clearly talking about how Unity will soon let you introduce in-game ads/payments.
- selfhoster11 4y agoYou can already introduce in-game ads and payments with or without Unity's help. I understood the article as describing some sort of auto-detection feature that suggests where money-making hooks can be introduced - sort of how Youtube supposedly suggests to content-makers where would be a good spot to insert an ad break in the video.
- deleted 4y ago[deleted]