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It’s a shame; I think their Lightship platform sounds pretty interesting, if it can accelerate AR game implementation. https://lightship.dev/ https://lightship
by theptip 4y ago
It’s a shame; I think their Lightship platform sounds pretty interesting, if it can accelerate AR game implementation.
https://lightship.dev/ https://lightship.dev/
Having said that, none of their recent game ideas sound promising to me, except perhaps Harry Potter. I think to do as well as Pokémon you need to come up with a concept that is interesting (or flavorful) enough for folks to weave into their daily routine.
Even Harry Potter might be a bad fit as IMO it has a really weak magic system (mechanically speaking). I suspect more successful would be a world with an interesting hard magic system with complex mechanics, plus compelling flavor like Harry Potter is so good at.
Personally I think Cultist Simulator would be a good fit, since it has compelling recipe-progression and has great flavor that could be woven into the real world.
Maybe Stranger Things, with the AR being a window into the Upside Down?
I wonder if there is a way to weave Eve Online into an AR experience where people could contribute resources to corporations & participate in territorial struggles.
Interested to hear other folks’ ideas for compelling AR experiences.
- meheleventyone 4y agoTo me it’s mostly the mismatch between the world the player can interact with via the phone and the world they’re actually embodied in. Particularly for location-based or social games. It’s like going to a murder mystery weekend but everyone playing the actual game on their phone in a hotel room. These games need to lift the play off the screen. More LARP less AR. At least until AR is actually in glasses, in a shared consistent virtual space and not totally naff. The screen is then there to act as our screens do now, a way to access and record information but about the game specifically.
- theptip 4y agoYes, that is a good point. Perhaps more interaction could be fostered by giving each player only part of the solution, so you MUST collaborate. Murder mystery is a good one because you could have different clues visible to different players. (Perhaps your class enables you to decode certain clue types.) One mechanic I thought of for AR Cultist Simulator is to have a “be afraid to share” mechanic where you need to share with somebody in order to unlock recipes/solve challenges, but if you share widely you can be exploited. This could prevent folks from putting up FAQs revealing the solution to a given puzzle, and could provide a great tension and source of drama like Eve Online. Anyway I think your idea for AR parlor games is a good one, that could be a very fruitful avenue. You could have a DM/host set up the clues within a house and let the rest play the game, or even have everyone scan the house and somehow randomly do the setup.