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We had some design challenges (and many other types of challenges...) but we really tried with Minecraft: Earth to go big with AR AND location-based gaming. Af
by darknavi 4y ago
We had some design challenges (and many other types of challenges...) but we really tried with Minecraft: Earth to go big with AR AND location-based gaming.
After we sunset it, it really struck me how scary GaaS can be. No one can play Minecraft in AR any more (at least currently) and I think that, even if it got old fast, it was a pretty magical experience. It made me really want to record a video playthrough for a few hours to try and capture the experience.
- 411111111111111 4y agoAnd it applies to all games with a server component. It is arguably even worse with MMOs like world of warcraft that have significant patch circles, as it effectively get removed every 1-2 yrs.
- cykros 4y agoMinecraft Earth's big failure was being just too bloated for most hardware to handle it. I was running a fairly current Pixel phone and in one of the AR modes (build or adventure) watching the battery drain was like time lapse photography...never mind how hot the phone would get in the process. Microsoft jumped the gun with software that the hardware wasn't ready for; I'd hope they try something similar in a few years when things have had a chance to catch up.