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Been using Unity for almost 2 years. Had no wavering when Unreal demoed lumen, metahumans, etc, nor when Unity doubled down on mobile games (even though it's no
by drusepth 4y ago
Been using Unity for almost 2 years. Had no wavering when Unreal demoed lumen, metahumans, etc, nor when Unity doubled down on mobile games (even though it's not my market). I've always liked how Unity doesn't respond to what other engines are doing and instead has just forged forward with what they've always worked toward; it's always been ol' reliable in terms of functionality and future.
However, I don't know how to interpret this in any other way than an exit plan for Unity. It's not an aquisition of ironSource, but a merger; this alone is a big change, but the release itself paints a clear picture of a complete reversal for unity: rather than being a capable dev tool for all platforms + non-games, it looks like they're now going to focus entirely on mobile and non-game applications? That's finally enough for me to consider a new engine (probably Unreal, maybe Godot).
I'm not inherently against whatever this hand-wavy solution to "first create; then monetize" is they're proposing, even though it'll 100% result in more low-effort, highly-monetized games that already plague the industry. I still have a lot of faith in Unity as a company and a paradigm pivot like this could result in something new if they play their cards right but... this being a merger puts a big question mark on what cards they'll have left to play when merging their deck with ironSource.
In short: there's a small chance this news will be very good long-term, but a high chance this news will turn out very bad for the future of Unity and unity devs that don't want to work with the kind of scammy monetization ironSource is known for.