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Yeah, I ended up creating new variables to get the compile to succeed. As for generating functions, I'll have to think about what that loss function would look
by hoosieree 4y ago
Yeah, I ended up creating new variables to get the compile to succeed.
As for generating functions, I'll have to think about what that loss function would look like. I've been looking at asm2vec[1] and structure2vec[2] for inspiration. I'm currently looking at different kinds of graph embeddings, because even answering the basic question of "are these N bytes of assembly semantically similar to these other N bytes" is a challenge.
[1]: https://ieeexplore.ieee.org/document/8835340 https://ieeexplore.ieee.org/document/8835340
[2]: https://arxiv.org/abs/1603.05629 https://arxiv.org/abs/1603.05629
- Akronymus 4y agoMaybe start with a simple fixed size instriction set? To get some methology down to later be refined. something like early 8 bit micros
- hoosieree 4y agoThat's not a bad idea. My first crack at this has been with a linux x64 target, but I have the infrastructure in place for mips, armv7, thumb, etc. I haven't tried compiling to very old/simple targets but I was considering using the MOVfuscator as one of the compilers. Or maybe I can figure out how to tell LLVM to do some extreme strength reduction and target an ultra reduced subset of some ISA. Great food for thought, thanks!