3 ms·
Yeh so the bindings with GDNative do absolutely help performance, and I imagine Rust with Godot would be even faster than Unity with C# (You can also use GDNati
by bodge5000 4y ago
Yeh so the bindings with GDNative do absolutely help performance, and I imagine Rust with Godot would be even faster than Unity with C# (You can also use GDNative to add ECS as well I believe), but out the box, and therefore likely the direction Godot is heading in, seems to favour workflow above performance.
That being said, it could be a "grass is greener" issue. There are plenty of engines that offer better performance but a worse workflow, Unity for one, that I'm not using and instead using Godot, and I guess bindings are as close as reasonably feasible to getting the best of both worlds, so I cant complain much.