3 ms·
I really think that the randomised maps definitely add a component of strategy and depth to AoE2 I definitely don't think that unit matchups are more complex th
by kcexn 4y ago
I really think that the randomised maps definitely add a component of strategy and depth to AoE2 I definitely don't think that unit matchups are more complex than in Starcraft, there are simply more interactions and possible matchups than starcraft because of the larger number of different units.
Starcraft's heavy emphasis on execution and APM means that very subtle changes to units can dramatically change matchups. Environmental positioning, micro management of units, healing, flanking etc. All change engagement outcomes. AoEs damage bonuses are easier to understand and requires less practise and expertise to squeeze every last point of damage out.
I'd love to see a version of Starcraft that has randomised maps instead of the fixed rotation that we currently have. It'd make playing at lower levels more fun since smart thinking would play a heavier role than rote memorization of build orders and times. And at high levels of play I think we'd see more exciting clutch moments as the best players with the best execution improvise their way through fights.
Unfortunately it would mean that the tight balance between all the different units in Starcraft would necessarily be relaxed and made more resilient to small changes. Right now, whenever new map rotations are introduced, some maps are considered unbalanced because small variations in widths of bridges or placements of obstacles favour one race over others.