2 ms·
A good Roguelike needs to push you forward. Those that reward exhaustive preparation are frustrating, because you face a different kind of tradeoff: should I si
by vintermann 4y ago
A good Roguelike needs to push you forward. Those that reward exhaustive preparation are frustrating, because you face a different kind of tradeoff: should I sink yet another hour into preparing this character, or accept a slightly higher chance of losing all those hours preparation?
So I think it's one of those things STS does right.