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We are at the end of one cycle of "social" apps. If we now stop and look back over the last 15 years we see 1. Art has degraded as Artists are optimizing thei
by jsemrau 4y ago
We are at the end of one cycle of "social" apps.
If we now stop and look back over the last 15 years we see
1. Art has degraded as Artists are optimizing their work for share-ability and a quick consuming audience.[1]
2. Social networks are pulling us further apart than bringing us together.[2]
3. Don't get me started on influencer culture[3]
[1]https://www.youtube.com/watch?v=BPWkHtFPHH8&t=645s https://www.youtube.com/watch?v=BPWkHtFPHH8&t=645s
[2] https://www.nature.com/articles/d41586-022-00805-0 https://www.nature.com/articles/d41586-022-00805-0
[3] https://techcrunch.com/2022/01/10/hype-house-creator-economy-netflix/ https://techcrunch.com/2022/01/10/hype-house-creator-economy...
- Jonovono 4y agoWhat do you think will arise to address this? Whats the next cycle look like?
- jsemrau 4y agoAs I wrote in my original post, I like site like Lunchclub. Because it is a "single-player" experience where I don't need constantly be hyper-engaged, but can go in and say 'today I want to do x". Which feels more natural to me. Let's say I enter a lunchroom at work. There is Cathie from Accounting, Mark from Sales, and Marlene from IT. I can chose with whom I will eat lunch based on what I want to talk about that day. In opposite of yelling into the room / writing on the wall "Hey everyone, I want to talk about my a-ma-ze-ba-ll-s performance the other day" and then wait who replies / likes first to choose lunch.