5 ms·
I don't like RTS games, even though there are some really fun games out there like the Red Dragon series. The end game of RTS games is muscle memory clickfest w
by waynesonfire 4y ago
I don't like RTS games, even though there are some really fun games out there like the Red Dragon series. The end game of RTS games is muscle memory clickfest which leaves little space for immersion. A pause feature is nice but, not frequently seen in multi-player games.
- KptMarchewa 4y agoWell, I'd never say something like immersion is the goal of rts games.
- harpersealtako 4y agoI wonder if you could make a good RTS with a "command limit", or a delay between issuing a command and the army moving. This could be simulated by a horseback messenger, or the delay of lightspeed communications across large stellar distances. There's probably a reason nobody's made a game like that before though...
- 3np 4y agoI can't name one, but I do have a feeling I played game(s) like this at some point.
- waynesonfire 4y agoGood point, this is another way to slow the gameplay down a bit. The following come to mind, Command Ops 2, Armored Brigade, Graviteam Tactics. Non are multi-player.
- Wicher 4y agoI've recently read some deliberations on that here: https://acoup.blog/category/collections/total-generalship/ https://acoup.blog/category/collections/total-generalship/ Many pre-modern armies couldn't really be commanded around the battlefield much or at all, and indeed if they could (to limited extent, eg the Roman armies) then there'd be severe limits on command propagation (horseback rider reaching a centurion who then needs to get some trumpets sounded, but there's only so many trumpet sounds you can make and train troops for), plus the general (and everyone else) have an extremely limited view of what's going on to start with. The author states that it wouldn't be a very enjoyable game if all such dynamics would be simulated. But I myself would like to see some studio take a stab at something like you suggest, and see what comes out!
- ryandrake 4y agoYea, I felt the same way after playing a few of them years ago. RTS games are twitch games that pretend to be strategy games. If I want actual building/moving/fighting strategy games, I stick to turn-based, where I can actually think about my strategy and have the time to manage all the complexity. If I want a muscle-memory twitch game, I can play a FPS or fighting game. RTS occupies that weird area in between where it does neither well, but eventually the twitchy players always dominate because few if any of those games figured out a way to not give advantage to high "Actions Per Minute" playing.
- deleted 4y ago[deleted]