4 ms·
I think the article is a bit too dismissive of Real-Time Tactics; they are definitely a spin-off genre, and some like the Total War series have significant stra
by dimitar 4y ago
I think the article is a bit too dismissive of Real-Time Tactics; they are definitely a spin-off genre, and some like the Total War series have significant strategy elements - you have to grow your armies, not just lead them.
I also like the Combined Arms RT from Eugen games - the Wargame and Steel Division series are great and Wargame: Red Dragon has a very enthusiastic multiplayer community. The games are very competitive and yet the APM is quite low. Here you can see top ranked player zoom out and examine the game map at a leisurely pace compared to Stacraft players: https://youtu.be/HBynkUYmH8E?t=2164 https://youtu.be/HBynkUYmH8E?t=2164
Their game in early access - WARNO has various smart orders to automate some common actions.
What sets Combined Arms RTT from others is the focus on Combined arms and realism. They have a deck-building element where you choose the units available to you to match your strategy of control of the map (see why I think the article was too dismissive?). You have all kinds of interesting tradeoffs. In example you might find that cheap but highly available tanks are great for fire support, even if they can't face the best of enemy armour.
This genre potentially will have a really good year, with three competing titles coming out - WARNO, Regiments (single player) and Broken Arrow.
- Arrath 4y agoI much prefer RTT games to play competitively, be it the Wargame series or, my personal favorite of all time, World In Conflict. Minus the base building and production minding, you can actually focus on the combat (and still have a platoon of tanks wiped off the map in a flurry of ATGMs when you glance away for a second) and map control, positioning, etc. I really only play RTS games solo, or co-op comp stomps.