4 ms·
This is how basically every simulator before/other than X-Plane does it, though.
by kqr 4y ago
This is how basically every simulator before/other than X-Plane does it, though.
- bklaasen 4y agoI recall Flight Unlimited[1] made a big deal of their flight model which incorporated "real-time computational fluid dynamics". I'm not a pilot but I found it very compelling. It was groundbreaking for its time. None of the rest of Looking Glass' flight sims used the first game's fluid dynamics model. [1] https://en.m.wikipedia.org/wiki/Flight_Unlimited https://en.m.wikipedia.org/wiki/Flight_Unlimited
- cjbgkagh 4y agoI’m sure you could make a deep learning model approximation of the computational fluid dynamics that would be much computationally efficient. Allowing form more detail and or faster execution.
- dharmab 4y agoIf you care about computational efficiency, build a lookup table and cache it. Flight models generally deal with a known, bounded problem space rather than novel inputs.
- cjbgkagh 4y agoSure, if a lookup table works for your problem then use that. Im specifically talking about an optimization of CFD.
- meheleventyone 4y agoMSFS is actually improving this though: https://stormbirds.blog/2022/02/17/msfs-aerodynamics-takes-a-leap-forward-in-new-sim-update-8/ https://stormbirds.blog/2022/02/17/msfs-aerodynamics-takes-a...
- dharmab 4y agoMost modules for DCS use lookup tables computed in a similar way to X-Plane. (The lookup tables are essentially a computational cache of the element modeling.)