4 ms·
I’d bet many people here tried to implement Light Cycles AI as one of their first programs
by epx 4y ago
I’d bet many people here tried to implement Light Cycles AI as one of their first programs
- ColinWright 4y agoWell, given that Tron came out in 1982 and I got my first computer in 1979 ... not me. My first programs were sorting algorithms, then I got tired of how slow the machine was, taught myself Z80 machine code (not assembler, machine code) from a book, figured how to smash the stack, created a machine code monitor, and wrote a compiler to translate up my BASIC programs to Z80.
- jecel 4y agoIn 1979 my high school friends and I used to play a game on paper that was essentially "light cycles". We used a sheet of graph paper and took turns extending our previous walls (each drawn with a different color using a fancy four color pen) by one more square. None of us has access to computers back then, though our science fair project that year was a microprocessor based video game (using the Signetics 2650). We ran out of time to implement our own games, but "cycles" would have been our second right after "pong". I did not think of having a character at the leading edge of the wall until I watched "Tron", however. And then I did implement it like that on my TI99/4A including the movie's theme music. While I couldn't find the name of the paper version of the game we played, it seems that there was already a two player arcade version in 1976 called "Blockade" by Gremlin.