4 ms·
are these bad? asking as someone who knows nothing of any of them
by make3 4y ago
are these bad? asking as someone who knows nothing of any of them
- ascagnel_ 4y agoAmerica's Army is one of a few video games the DoD has put out as recruitment tools. They're a little weird (both sides always see themselves as US troops, fighting an unspecified opposing force), but I'm not sure how successful they've been over the years. Another interesting one is what Bohemia Interactive does -- they develop and commercially release simulation-style shooters in the ArmA series, and they developed the original Operation Flashpoint back in the early 00s. But Bohemia also has a product they sell to armed services around the globe. It's gotten them in trouble before -- a few developers were detained in Greece while gathering reference material for the fictional island of Altis in Arma 3.
- KineticLensman 4y ago> Bohemia Interactive They develop Virtual Battlespace which is heavily used by the UK MOD amongst others. The underlying engine supports a wide range of tactical simulations and there is a huge array of available reusable assets (e.g. vehicle meshes, textures, and behaviour models) that create a good moat to new market entrants.
- nullify88 4y agoI'm not sure how sucessful the games were as a recruiting tool, but Americas Army 2.x was a well received game. Pipeline and Bridge brings back some good memories. I believe theres still an active community for it. Its popularity tanked once Americas Army 3 was out.
- jjoonathan 4y agoOne time I found a bug that doubled the size of the America's Army download, back when downloads like this took a day (* retries) on a typical DSL connection. I reported it to them so they banned me for hacking (they banned me from the forums, mind you, not the game) and didn't fix the issue. Lol.
- some_random 4y agoGhidra is fantastic, it has some issues and is obviously missing some still-classified components but even still it's competitive with IDA and Binary Ninja.
- derefr 4y agoAre the obvious omissions obvious enough to be able to name any of them? E.g. are there any languages that would be expected to have decompilation support, but don't? Or any static-analysis passes that are clearly relying on underpowered prebuilt datasets only supplied to make the pass function in a nominal sense, where there's clearly some much larger prebuilt dataset used in the classified version?
- deleted 4y ago[deleted]
- nibbleshifter 4y agoA lot of the "type libraries" are missing (you can make your own). Some specific processors are noticeably unsupported (you can fix this yourself by writing definitions). The extensions for analysis of mobile applications and debugging mobile targets are missing. Parts of the debugger are still missing (eg: syncing debugger with disassembly/decompiler). Some features are extremely poorly documented (eg: importing source code). A lot of bits that otherwise seem missing are likely proprietary scripts and extensions/tools that probably can't be released due to either being classified or owned by a defense contractor.
- deleted 4y ago[deleted]