3 ms·
I’ve been working on a RTS style game where the resources are the map itself. It’s mostly a simple proof of concept. But I was working with a hexagon grid but c
by matthewfcarlson 4y ago
I’ve been working on a RTS style game where the resources are the map itself. It’s mostly a simple proof of concept. But I was working with a hexagon grid but calculating all that was rather tricky. I like the idea of instead using a triangle grid. Way easier to manipulate and calculate. My thought was to basically treat it like a bunch of springs that try to reach equilibrium.