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I’m working on a triangle-grid board game, probably for playdate (wip builds: https://jiaaro.itch.io/3nclosure https://jiaaro.itch.io/3nclosure) I was surprise
by jiaaro 4y ago
I’m working on a triangle-grid board game, probably for playdate (wip builds: https://jiaaro.itch.io/3nclosure https://jiaaro.itch.io/3nclosure)
I was surprised to find play testers had a hard time internalizing the grid - e.g. making mistakes that result in losing the game in the opponents next turn.
Also, I used simple x, y coordinates for each cell with even-numbered indexes being the upward-pointing triangles and odds being the downward-pointing ones. Similarly odd-indexed rows were offset right by half a triangle to make them align properly
[edits]: added details