4 ms·
Even in more open modding communities (like Minecraft) where these kinds of limitations are less common, it's really strange to me that most mods are not open s
by franga2000 4y ago
Even in more open modding communities (like Minecraft) where these kinds of limitations are less common, it's really strange to me that most mods are not open source. By nature, mods can usually not be monetized in any way (without attracting the game publisher's army of lawyers) and are often developed by one person in their spare time (unsurprisingly leading to burnout and abandoned projects). So if you know you'll never make any money from it and that your time to work on it is very limited, why not open it up to contributions? Or at the very least, once you stop maintaining it for whatever reason, why not let others continue where you left off?
- ehnto 4y agoIs there anything in the parent product's licenses that suggest what licensing people have to use?
- franga2000 4y agoMany game EULAs explicitly disallow paid mods, but I haven't seen any specifically mention broader licensing. Even without that, however, mods are a grey area in copyright law. Publishers tend to let mods exist because they bring publicity to the game, but when modders start making money, they usually want a cut at best or sue and shut them down at worst.
- ri0t 4y agoThere's still the thing with donations and the illusion of getting rich that comes with it. Also: sunken cost fallacy + "this is MY baby".