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Not anything like a shader, really, just standard non-shader masking and blending. (I mean, you can implement them in a shader, but that's besides the point). N
by gilbetron 4y ago
Not anything like a shader, really, just standard non-shader masking and blending. (I mean, you can implement them in a shader, but that's besides the point). Nothing standard fixed pipelines haven't been doing for ages.
Having said that, it is an excellent use of it - well applied, and the explanation is solid!
- gfxgirl 4y agoagreed and honestly really annoying when the wrong terms are used and then you need to invent new words to distinguish the actual thing "shaders" from layering effects.
- monocasa 4y agoSimple pixel shaders are pretty much the same thing. PS 1.0 hardware was the same hardware as register combiners, the compiled shader program was simply what got blitted over the register combiner config registers. You could absolutely write a simplified shader ASM that would compile to these css statements.
- deleted 4y ago[deleted]