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There was no need for instant messaging and yet people don't use mail exclusively. VR will work for the next generation when children grow up on VR playgrounds
by closedloop129 4y ago
There was no need for instant messaging and yet people don't use mail exclusively.
VR will work for the next generation when children grow up on VR playgrounds because parents can pretend that they don't watch tv all day.
You don't need a phone anymore. An LTE watch and a VR headset are enough for your online activities because the majority of time is spent in VR. If you have to decide between a cheap phone and a cheap VR set or a good VR set because you already have the watch, you will choose the VR set. You won't chose the expensive phone alone, because you need a VR set to interact with your friends.
Once the market accepts VR, regular flats become too expensive and everybody will live in small, windowless apartment that are only bearable when you spent all your time in VR. And since you spent all your time in VR, it's perfectly acceptable to rent a small, windowless apartment.
- spywaregorilla 4y agoThe problem is that VR sucks and there's no way around that with the current trajectory of tech. Take this cringey "demo" from meta: https://www.youtube.com/watch?v=SAL2JZxpoGY https://www.youtube.com/watch?v=SAL2JZxpoGY It's not possible. It's just not possible with the tech we have or will have any time soon. Start with 35 seconds in. Person on the right is floating legs out. This is impossible. It's possible to render that, but it's impossible to feel like you're floating in that position. We can ignore the presumed motion sickness. The video heavily implies that is her reality. But it's not. We cannot achieve the kind of presence you see in this or other popular things like ready player one. What is she really doing in the real world. Sitting down? Standing up? Mark says "Whoa, we're floating in space", which is, for the record, so incredibly unimpressive for a digital world but whatever. He is not floating. He will not feel like he's floating. He will need either shitty physics or stupid controllers to move around. Which is fine for a game, but it's not going to set up the scene they're showing here. They're also nimbly dealing cards with their hands. Good luck building that network replicated physics engine and hand inputs. Black girl does a backflip. Sure, we can do backflips in games. But she also clearly has a lot of fun doing it. This person really feels like they're doing a backflip. Impossible. And lastly, looking at abstract shitty visuals is not that interesting! People can't spend the majority of their time in VR if they're not at home. Everyone can always look at their phone they aren't immediately preoccupied.
- closedloop129 4y agoCartoons don't look real and yet they are a useful medium. VR doesn't have to be real. VR just has to be better than regular phones. >People can't spend the majority of their time in VR if they're not at home. Why would people leave home? With VR, there is no need for transport or additional real estate. The market will make sure that the average person won't be able to afford leaving their home.
- spywaregorilla 4y ago> Why would people leave home? With VR, there is no need for transport or additional real estate. The market will make sure that the average person won't be able to afford leaving their home. Poor people tend to handle last mile in person service jobs. That's not going anywhere. > Cartoons don't look real and yet they are a useful medium. VR doesn't have to be real. VR just has to be better than regular phones. Meta is selling it as something that feels real. They're not selling it as better phones. And you're claiming its going to comprise 100% of people's lives such that they never go outside anymore. Nonsense.
- closedloop129 4y ago>Poor people tend to handle last mile in person service jobs. That's not going anywhere. Right. But what are they going to do when they return from work? >Meta is selling it as something that feels real. They're not selling it as better phones. Right now, they target early adopters. That doesn't say much about how VR will be used. Compared to mobile phones, this is the time when people had phones in their car to show off. There is no network effect yet where you have to be in VR because your friends are in VR. The VR iphone hasn't been invented yet. However, the network effect will come soon. Whoever owns the VR space first has a huge moat. Nobody wants to be Google or MS trying to close the gap to Apple. Thus all the big players will very very aggressively push their hardware into the market once it has all the features for mass adoption. >And you're claiming its going to comprise 100% of people's lives such that they never go outside anymore. Nonsense. Then I made my point too strong. Some people will go outside, especially those who have access to nice 'outsides'. But if you don't have a garden, and you live in an area without a park, and you don't have money to spend time in a bar, what are you going to do if you have access to technology that gives you the illusion of a garden, a park and money to spend on luxury items? Urban density will increase because that's what drives innovation. But that will make living condition for the masses worse. The way out is VR.
- Patrol8394 4y agoI already limit screen time for my kids at max 1h a day. You can image how can I feel as parent, seeing my kids spending hours in the freaking metaverse with screens and headphones pretty much embedded in their face. Not gonna happen.
- closedloop129 4y agoGood for you and your children. When it comes to VR set market penetration, do you think your family represents the majority or are you an outlier?