4 ms·
In my opinion the goal is similar to the MPAA's goals with movie piracy: Make it harder, and many people will stop doing it. Ultimately, that is what banks do w
by phendrenad2 4y ago
In my opinion the goal is similar to the MPAA's goals with movie piracy: Make it harder, and many people will stop doing it. Ultimately, that is what banks do when they put money into vaults. Someone could still steal the money, but it's insanely difficult.
- soulofmischief 4y agoBut in many cases, movie piracy is faster, more convenient and more agreeable than consuming through locked down ad funnels like Netflix or Disney+ which don't let me outright own the content or the viewing experience, or Blu-rays which enforce DRM and specific region-locked devices.
- phendrenad2 4y agoYou're the pirate equivalent of a master jewel thief. "It's so easy! Just hotwire the security system, dance through the laser field, duh!" It's stochastic. They want to cut out casual piracy, those of us who know how to pirate are acceptable losses.
- soulofmischief 4y agoI'm speaking on the UX involved in the process. If you can understand the technology at a working level (about as difficult as learning to install a browser or email client) then you have access to an ecosystem that prizes discoverability and lack of friction. There aren't laser fields. There's a directory and concierge. A full back-catalogue. A social network. Most importantly, the viewing experience is consistent across all media, your media viewer of choice, without the need for a constant internet connection. Just like it used to be. I don't encourage rampant piracy, but I certainly understand when some people don't have the luxury of purchasing an unlocked blu-ray ripper and storing old blu-rays in order to get the same viewing experience. Another good example is old games like NOLF which are entirely unplayable today without piracy. Pirated releases often contain much smaller download sizes as well as patches to enhance or correct the experience. Pirating won't convince companies to change, so I vote with my wallet by trying to avoid purchasing media which has unacceptable licensing terms or pervasive DRM, and purchasing any media which I think integrates my values. I also only purchase on platforms which prize discoverability, such as GOG or Steam, while avoiding locked-down platforms like Origin or Epic Games store.