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For me, a very interesting part is the gamification mechanics: You progress through some polls, then show how many people chose as you did. It's a bit like Wo
by EGreg 4y ago
For me, a very interesting part is the gamification mechanics:
You progress through some polls, then show how many people chose as you did.
It's a bit like Wordle. You can see whether others did like you did, and there's a certain signal of how "popular" or "normal" you are.
But what can we do about sybil attacks? It seems that people need to have a limited number of votes, and random "hotornot" type selections.