22 ms·
> As for UnityX, i don't think starting from scratch is wise TBH, I think I agree with you. There was Unity2D: https://wiki.ubuntu.com/Unity2D https://wiki.ub
by lproven 4y ago
> As for UnityX, i don't think starting from scratch is wise
TBH, I think I agree with you.
There was Unity2D:
https://wiki.ubuntu.com/Unity2D https://wiki.ubuntu.com/Unity2D
The source is still around.
https://launchpad.net/ubuntu/+source/unity-2d https://launchpad.net/ubuntu/+source/unity-2d
It was built against a now-obsolete version of Qt though. (To be fair it was discontinued a decade ago.) I think Qt 4, but I am not sure.
I have no clue how much work is involved in changing a Qt4 application so that it uses Qt6.
Unity3D was written as a set of plugins for the Compiz window manager, which itself is now discontinued and abandoned by its developer.
https://smspillaz.wordpress.com/2012/12/24/sideways/ https://smspillaz.wordpress.com/2012/12/24/sideways/
Which suggest that Unity would now need a total rewrite to use Mutter or something... which is a substantial task.
I do not know if this applies to Unity2D.