3 ms·
What part of "reverse engineer" do you not understand? The point of paying the platform fee is that you can make games for the console with the assistance of t
by gamblor956 4y ago
What part of "reverse engineer" do you not understand?
The point of paying the platform fee is that you can make games for the console with the assistance of the console maker. If you don't want to pay for the convenience, you can spend time and money reverse engineering an OS that will run your game(s).
Also, the Apple fee isn't just $99. It's $99 plus 30% of every transaction through the app. Forever.
The console platform fee is a (non-linearly) scaled fee based on physical units shipped and wholesale price (between 5% and 30%, with the % getting larger at smaller wholesale prices), and does not apply to sales through the console storefront (MS and Sony waive the platform fee and take their earnings on the delta between the wholesale price set by the publisher and the retail price set by the store).
Who do I contact, where do I pay and how much? What rules do you have to follow to get your indie game on the Playstation Store or XBox Store?
Both Sony and MS have published this information on their websites for over a decade, and promoted indie games for over a decade, so I don't think I need to assume that comment was made in good faith. But since you're too lazy to do a 1-second google search, here are the results for you (in both cases, literally the first result: https://www.xbox.com/en-US/developers/id https://www.xbox.com/en-US/developers/id, https://partners.playstation.net/ https://partners.playstation.net/)
- theshrike79 4y agoI took a quick look at the Playstation partners page. They require the following: * Official company registration document, such as a Certificate of Incorporation. * Latest Annual Return / Financial Statement. * Copy of your entry on a commercial register (or equivalent) within your country or region. * Passport (sole traders only). * Your static IP address in IPv4 format * Your private domain email address (public domains such as Gmail, Hotmail, etc. aren't accepted). Your email address must include your name. * Your product pitch Basically they can just decide they don't like your pitch and not allow you in. Same for the Xbox store. You send an "application" and they may or may not accept it. At least Xbox doesn't want your product pitch beforehand. There is a "very modest one-time cost" though, no idea what's their idea of modest. I'm really looking forward to seeing this EU ruling to extend to consoles as well.
- gamblor956 4y agoIn your zeal to make your ideological point you are ignoring what I said. If you want to go the route of paying Sony/MS, the above applies. My point has always been that you don't need to go that route with consoles, and that is what makes them different from iPhone apps.