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> So just because you can remove screws more easily you build better shelves? Yes, with a high probability. Try to put all your screwdrivers away and then try
by moring 4y ago
> So just because you can remove screws more easily you build better shelves?
Yes, with a high probability. Try to put all your screwdrivers away and then try to build a shelf without them. Not only will you need lots of time just for fastening the parts that you cannot spend on thinking on a more optimal layout of the shelf, making the result worse -- you will also judge every layout idea on how hard it will be to build without a screwdriver, instead of judging it on whether it is useful as part of the final shelf.
> You can build bad apps with good tools and good apps with bad tools.
This is a (probably unintentional) strawman. The argument was that tools make the task substantially easier and therefore improve the quality of the end result, not that they make it possible at all.
> Just because it gets easier for the web dev doesn't makes it easier for the user and vice versa.
Again, the argument was that tools make it easier to build a good product, not that tools themselves guarantee a good product. Of course with good tools you can build a bad product, and you can even build it easier than without good tools.
- Fire-Dragon-DoL 4y agoThank you for describing my thoughts way better than I did
- exodust 4y agoI don't think the argument was "screwdriver" vs "no screwdriver". It was about some tools being better than others. Everyone in web dev uses tools of some sort. The argument might be that some tools are so advanced, it's like using a robot arm for tightening a few screws. Some devs will embrace robot arms, others will use a screwdriver.
- croes 4y agoThe argument "tools make the task substantially easier" was already a strawmen because the article is about bad UX with existing apps. And web devs already have "screwdrivers" but the apps don't get better. Maybe it isn't the tools because there are great apps on the web,s some of them even without many tools. Maybe it's time to stop blaiming the tooling and focus on the developers and their environment. I'm not a bad painter because of the wrong brushes, I'm just not good at it (yet).