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> Quite importantly, publishers don't have to pay the console makers if they want to (a) reverse engineer the console firmware so they can make use of the hardw
by EMIRELADERO 4y ago
> Quite importantly, publishers don't have to pay the console makers if they want to (a) reverse engineer the console firmware so they can make use of the hardware (b) don't use the console maker's IP in their marketing materials (see Sega v. Accord, still good law), and (c) sell through retailers other than the console storefront.
Don't modern consoles all have signature verification? You would still need the company's blessing to even allow your game to be executed on any end user's system no matter how that executable was produced, right?
- gamblor956 4y agoYes to the first, no to the second. Both consoles will run unsigned executable files, but you may need to reverse engineer your own solution for getting those files to run in a user-friendly manner. There is software created for earlier PS and Xbox consoles (for example, Kodi on the Xbox, Linux on the PS). It simply took a few years for third parties to understand the hardware well enough to write their own code to run on the consoles without using the console makers' IP.
- EMIRELADERO 4y agoAFAIK, Linux on the PS (2 and 3) only ran because Sony allowed it to. Nowadays, short of exploits, there is no way for a user to simply load a program into a mainstream console and have it run out of the box without the manufacturer's blessing.