4 ms·
Is the onus not also on the player with past trauma, to inform the DM about it? That way they can work around it, to avoid triggering any PTSD?
by ycombinete 4y ago
Is the onus not also on the player with past trauma, to inform the DM about it? That way they can work around it, to avoid triggering any PTSD?
- kayodelycaon 4y agoIn my opinion, the onus is on everyone playing the game. Not every person with PTSD knows what will trigger them. If a game goes long enough, someone will not recognize they have stepped on a trigger they have been warned about. If everyone assumes good faith and treats accidents as accidents, there isn't really a need for anything dramatic. The DM's responsibility is to foster an environment where this can happen.
- Forgeties79 4y agoA DM should always host a “session 0” to communicate the tone, intent, and play style of the campaign. In addition, it is the DM’s responsibility to know who is at their table. Every single DM I have ever played with has sent out a questionnaire that makes people flesh out their character a bit, as well as communicate anything they feel is necessary. I have never started a table without doing it as well. While it does behoove a player to tell their DM if they have PTSD or something, the DM also is expected to make basic overtures requesting that kind of information. Especially if there any new players at the table. Ultimately the energy and comfort level at the table is set by them. Of course you can’t always predict everything, and not every player always knows what is going to upset them or bother them at a table. But that is why constant communication and respect is important. If your table can’t do that then it is not a table you want to play at. At the end of the day, D&D is about telling a story together and respecting consent. Also, shoot/loot/scoot lol