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I see this, and it just makes me think that if they had, we'd be seeing posts that say, "Apple's greed (in maintaining the egregious 10% commission for so long)
by chris_st 4y ago
I see this, and it just makes me think that if they had, we'd be seeing posts that say, "Apple's greed (in maintaining the egregious 10% commission for so long) is going to undermine their entire ecosystem. If Apple moved voluntarily to 5% or 3% for all, ...".
- vorpalhex 4y ago30% is an insane amount.
- rootusrootus 4y agoHow does it compare to a regular bricks & mortar retail store? Shelf fees, etc? Edit: downvoted for asking a question? Thanks HN.
- vorpalhex 4y agoHow much warehouse space does it take to sell 3,000,000 copies of fortnite? How much shrink did they have?
- Nasrudith 4y agoThe shrinkage is called chargeback and processing fees.
- vorpalhex 4y agoGreat so that's 3.5% Where is the other 26.5% coming from?
- NovemberWhiskey 4y agoHow many people do you think Apple employees whose job is solely or primarily-centered around iOS developer relations, tools, support, store infrastructure etc. etc?
- oblio 4y agoRandom guess? Maybe N employees, paid $5-10bn per year. Maybe $5-10bn in all the other expenses. In 2020 Apple made $60bn from the AppStore. Apple makes outrageous amounts of money from first mover advantage and a humongous moat but I guess we're ok with that.
- sealeck 4y agoThis isn't the point – the point is that because Apple has a monopolistic position they are not forced to compete and provide better service.
- oaiey 4y agoHow does that compare to CDN, stripe Integration, a fancy certificate and a shop web page. That is the question. It is software distribution.
- ksec 4y agoExactly. I wish people stop using Retail as a counter argument, especially when 99.999999999% of them have no idea how Retail works.
- laserlight 4y agoHow much is a fair amount? Who decides that and how?
- vorpalhex 4y agoThe market, through competition.
- laserlight 4y agoThanks for the clarification, because your previous comment seemed to contradict.
- vorpalhex 4y agoOh, is there a competitor to the app store that will let me get apps for my iOS devices?
- laserlight 4y agoYour reply reads quite snarky. I don't think further discussion would be productive, so I won't continue.
- deleted 4y ago[deleted]
- Bud 4y agoIs "the market" going to magically provide all the substantial benefits of an Apple-run store for apps, too? No. It's not. "The market" is going to say: sorry users, fuck that, y'all can just magically research all this and provide your own security and privacy from here on out. Which is impossible, of course. Result: much poorer user experience for the vast majority of users. Which is why Apple did it their way in the first place. No, it was not because of revenue. Anyone who says that is either lying or is incredibly lazy and hasn't looked up where Apple actually makes its money.
- Bud 4y agoDid you research Apple's costs for running the App Store, screening apps for security, etc., before making this blanket statement? I'd wager not.
- sealeck 4y agoBut they're not billing on the basis of how much it technically costs them to provide these services. If we had a competitive ecosystem then we would expect Apple's prices for payment processing to be at least within an order of magnitude of (for example) Stripe's. Of course security screening is expensive, but it's also not that expensive (e.g. a typical software company might have a 10-30% profit margin, so in some cases apple accounts for roughly half the operational expenses of a company – i.e. the company pays as much, or more, money to apple as it does to its entire payroll)
- kaba0 4y agoDo you seriously believe all these things are big expenses? They barely do any screening.
- neop1x 4y ago30% is almost 1/3 of the app price! It is higher than income tax in most countries. It is stealing money from developers because their app is not successful due to being released on App Store, it is successful because it is a great product and people would buy it on whatever store it would be available. Developers were just unable to publish it in another store or use a different payment processor with lower fees.