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Sandboxing itself won't. The way publishers and distributors will implement sandboxing will. Someone will develop a reasonable, possibly quite open sandboxing
by cybrox 4y ago
Sandboxing itself won't. The way publishers and distributors will implement sandboxing will.
Someone will develop a reasonable, possibly quite open sandboxing technology. That technology goes on to be adopted by one or multiple major publishers. Over the years, anti-cheat and other proprietary detection mechanisms get more and more prevalent within it. Connection to multiplayer servers will no longer be possible without the publisher-provided sandbox. Modding will be more and more restricted until eventually, some form of paid-mods or user-store within the now completely publisher-controlled runtime environment appears.
Call me pessimistic but that's what I gather from my last two decades of gaming with highlights such as Origin scanning your whole machine, DS shadowbanning people, etc.
- Cloudef 4y agoRight, this is a real fear on closed platforms like OSX and Windows. Microsoft is actually going to this direction with the pluton platform. But this also means the "personal" from PC gets taken away. The thing is, software developers themselves can't achieve lock-in and take over the control how the code gets executed on your PC if the platform you are running does not provide this feature in the first place. So typical sandboxing on Linux will never go in the ways of DRM, or give control to the publisher of the software. Your fear will become true, if software starts targetting or even preferring a trusted platform instead of a open platform like the PC we currently have. But this is not fault of a sandboxing technology itself, it's the fault of companies looking to have control over their product and their users. Unfortunately, I can see future going towards with trusted platforms, where users on non-trusted system will be heavily handicapped, for example netflix not allowing 4k streaming, multiplayer games not allowing you online, or putting you on different servers etc... Valve's linux + proton push may make developers keep targeting the proton WIN32 subset in the future, but we'll see... Regarding modding, many online games do not allow it even in the current form, requiring you to play offline if the game is modified, or connect to a custom server. By the way, on linux you can easily achieve a sandbox using bwrap https://github.com/containers/bubblewrap https://github.com/containers/bubblewrap