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The large file problem is a major issue in games, and basically means that developers who would much rather use Git, don't have the option of using Git because
by sirmarksalot 4y ago
The large file problem is a major issue in games, and basically means that developers who would much rather use Git, don't have the option of using Git because it would be crushed under the weight of all the art assets. So instead everyone's forced to use Perforce or Subversion, with all the workflow impediments that involves.
- WorldMaker 4y agoA lot of groups with large file problems seem to be converging on Git LFS at this point over Perforce/Subversion. Most of the major hosts (Github, Bitbucket, Gitlab) all have LFS hosting support, though it is not always cheap. (Arguably still cheaper than Perforce/Subversion, especially in accounting for those workflow impediments and the developer time they cost.) LFS is a plugin to install, but that's maybe a strong indicator in favor of the git model that there are common plugins to solve some things like this. (And many distributions of git now also bundle LFS.)