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Impressive! The music is really well converted, and the colors have a very... psychedelic look to them, which I guess is appropriate too :) What's different fro
by rob74 4y ago
Impressive! The music is really well converted, and the colors have a very... psychedelic look to them, which I guess is appropriate too :) What's different from other versions however (at least Amiga and PC, with which I am familiar, and also the C64 version as far as I can see here https://www.youtube.com/watch?v=lTKmyqqugG0 https://www.youtube.com/watch?v=lTKmyqqugG0) is that the Lemmings seem to pause after each step, in the original game the movement was continuous. Maybe due to some calculations which have to be done while no animation is playing?
- deater 4y agoa lot of the jumpiness in the sprites for the Apple II version is because in "hi-res" mode each 2 bytes gets you 7 pixels, so it's a lot easier to do sprites that are 7 pixels wide. Every other system tends to have 8-pixel wide sprites. So it makes it hard to convert graphics (you could make arbitrary-sized sprites but it's a lot slower and often involves large complex look-up tables) back in the day the reverse caused problems too, you can look up the grumbling of people porting Prince of Persia to non-Apple II systems and having to convert all the multiple-of-7 graphics to systems expecting things to be multiples of 8