4 ms·
I agree. Maybe there’s a reason for all the extra complexity in vulkan, perhaps because such a wide variety of devices are targeted?
by tehsauce 4y ago
I agree. Maybe there’s a reason for all the extra complexity in vulkan, perhaps because such a wide variety of devices are targeted?
- my123 4y agoExplicit GPU pointers, instead of opaque structures from the programmer's view, only became part of core in Vulkan 1.2 (VK_KHR_buffer_device_address). And for Metal, getting the GPU address of a buffer only became exposed in Metal 3.0, which is going to be released this fall in iOS/iPadOS 16 and macOS Ventura.