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Yeap i saw that one, maybe that could be a good starting point As for UnityX, i don't think starting from scratch is wise
by Shadonototra 4y ago
Yeap i saw that one, maybe that could be a good starting point
As for UnityX, i don't think starting from scratch is wise
- lproven 4y ago> As for UnityX, i don't think starting from scratch is wise TBH, I think I agree with you. There was Unity2D: https://wiki.ubuntu.com/Unity2D https://wiki.ubuntu.com/Unity2D The source is still around. https://launchpad.net/ubuntu/+source/unity-2d https://launchpad.net/ubuntu/+source/unity-2d It was built against a now-obsolete version of Qt though. (To be fair it was discontinued a decade ago.) I think Qt 4, but I am not sure. I have no clue how much work is involved in changing a Qt4 application so that it uses Qt6. Unity3D was written as a set of plugins for the Compiz window manager, which itself is now discontinued and abandoned by its developer. https://smspillaz.wordpress.com/2012/12/24/sideways/ https://smspillaz.wordpress.com/2012/12/24/sideways/ Which suggest that Unity would now need a total rewrite to use Mutter or something... which is a substantial task. I do not know if this applies to Unity2D.