3 ms·
Yeah 100% as a union you'd have a bit more power to negotiate a range of things with your employer, and many of them are pretty minor and even cheap. Thinking b
by smcl 4y ago
Yeah 100% as a union you'd have a bit more power to negotiate a range of things with your employer, and many of them are pretty minor and even cheap. Thinking back to some previous jobs I had, the things that hurt us weren't salary related, but things like:
- as you said, productivity tracking through arbitrary means (in our case it was an arbitrary "story points completed per developer per month" measurement used to rank us)
- expectations around overtime (it was common to be asked to work evenings and weekends, you were remunerated at 1.5x or 2x but expected to do so if asked and singled out if you didn't)
- developers being frozen out of the requirements process (senior devs were begging to be allowed to spend time with the analysts, but prevented from doing so by someone in the management hierarchy, I think someone in charge of analysts)
- work-from-home (this was pre-covid, but there was an expectation that you'd be in the office unless you had an extremely good reason to and it was begrudgingly permitted)
Fighting for improvements in these areas individually is near-futile, but when you've organized yourselves management have to decide whether some very minor things are really worth pissing their entire, expensive-to-hire development team for.