3 ms·
kickstarters do not provide profits. i personally went through a succesful one and it was the same situation. i also think it’s lame the article does not menti
by b20000 4y ago
kickstarters do not provide profits. i personally went through a succesful one and it was the same situation.
i also think it’s lame the article does not mention the marketing cost to reach the 188k funding.
also, building realtime synth / audio apps especially for professional use is a highly specialized job you should not outsource to generic mobile devs. you need to hire people who have been doing that for many years.
android has many audio stack related problems and those still haven’t been solved. someone who specializes in audio apps already knows that.
i get that the author is frustrated but the real reason people probably didn’t buy the product is that it was not good enough and not a “need”. to really want something it has to be crazy good. i’m surprised they got a deal from apple to distribute a poorly executed product.
it sounds like sphero and other parties were wowed by the idea and acquired or partnered with a startup with a prototype that was still far from a real product. i don’t think it’s fair to blame sphero in this case…