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Show HN: A way to build multiplayer browser based mobile adventures using lua.
- dividuum 15y agoI built Geolua, a website that allows you to play and develop mobile adventures using lua. Lua runs on the server side and controls the user interface and game logic of one or many players. Players use a web browser (on their phones) to play. I tried to make it easy for programmers to get started: There is lots of executable example code available on the documentation page: http://geolua.com/doc http://geolua.com/doc Players can be guided to locations or interact with the environment or other players by scanning qr codes. Here is an example, showing all available widgets and some qr code multiplayer interaction: http://geolua.com/adventure/all-widgets-132 http://geolua.com/adventure/all-widgets-132 The sourcecode of some adventures is available on github: https://github.com/dividuum/Geolua-examples https://github.com/dividuum/Geolua-examples The site is written in python, using werkzeug and jinja2. I'm using GWT on the game page. The wsgi app is running in gunicorn behind nginx/varnish. Lua is running sandboxed in a custom service called luaengine. It hosts all active lua instances. I'd like to hear your feedback and questions. Thanks!
- retroafroman 15y agoI looked at the website, but it's difficult to tell what kind of game this is going to be if I scan the QR code. Perhaps adding some kind of incentive for me to actually pull my phone out, scan the code, and see would be nice. Potentially that could be a video or image showing gameplay to entice me. Just a suggestion.
- dividuum 15y agoThanks for your suggestion. I'll try the redo some parts of the landing page.