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He refers to open world games that don't push back against the player, as feeding a colonialist desire to conquer and complete. He posits that the player never
by barrysteve 4y ago
He refers to open world games that don't push back against the player, as feeding a colonialist desire to conquer and complete. He posits that the player never learns that he can't have it all and thus learns to be entitled.
Not sure if entitled is the right word as a lot were power fantasies that focused on rising stats and increasing combat abilities, rather than strictly speaking titles. The pursuit of more flowing rewards naturally drags the player into a position which looks like entitlement.
Morrowind did it better than the later open world games, you had to level up a lot to access dangerous areas that could kill you. The dumbing down and excessive ease in games had been commented on since the original prince of persia.
The games community acts like a bucket of crabs, pulling down anything above it and ripping it apart to feed. The greed for more digital nurturance is exactly why the industry is profitable and getting the drug just right is an art. But the greed is also what drives the crabby trash talk.
- xg15 4y agoJust wanting to note that a lot of the hate is coming from gamers who complain about games being "too easy", "too dumbed down" or "too casual". Chalking this up to modern games not having enough grinding honestly feels like exactly that kind of crab mentality itself.
- barrysteve 4y ago>Chalking this up to modern games not having enough grinding honestly feels like exactly that kind of crab mentality itself. Hope my post didn't come across that way. Morrowind's storyline and side-quests didn't feel grindy and learning how to break the system and level up quicker was part of the fun back then, before internet guides were a normal way to break the meta. Skill has gotten really 'unpleasant', there's a lot of first person shooters that have features that require a lot of unnecessary discernment. Recoil that doesn't act the way it should, wikis full of extra item knowledge needed, dual monitor just for maps, hyper-precise timing and firing. A whole raft of "unfixed bugs" left in the game that you have to know. It's not so fun to be skillful at a game. Getting through Prince of Persia in one go without resetting feels heroic. Killing some random guy in an fps because he didn't understand the recoil mechanics and getting a bunch of loot is just abusive. I can understand people wanting skill and difficulty that feels good and willfully accomplished against the odds.