5 ms·
So what I did is look up all the Monkey Island games. There are essentially 7. The Secret of, LeChuck's Revenge, The Curse of, Escape from, Tales of, and Specia
by bena 4y ago
So what I did is look up all the Monkey Island games. There are essentially 7. The Secret of, LeChuck's Revenge, The Curse of, Escape from, Tales of, and Special Editions of The Secret of and LeChuck's Revenge.
And I went look up screenshots of every game.
Consistency does not exist. The Secret of and LeChuck's Revenge are pretty similar, The Curse of looks very Dragon's Lair-esque/Don Bluthy, Escape from looks kind of ass to be honest. It's very "early 3D" and did not age well. Tales of is also 3D and is ok-ish. The remakes are also 3D, but also different from both Escape and Tales of.
And the character design of Guywood changes from the first two, to the third, to the fourth to the sidestory, to the Special Editions.
So any argument based on "consistency" is a red herring for something else. Consistency has not been a hallmark of this series, graphics-wise. This series has more departures than LAX.
- adamrezich 4y agoI agree with everything you've written here 100%, and this is why I actually think the art style they've chosen for this new game is interesting in a tentatively good way, despite me having basically zero grounds upon which to judge art in general. they eschewed the sort of overwrought cartoon whimsy of the later games and Special Editions, and found an art style that allows much of the same level of expression you'd get from pixel art, while not being pixel art, if that makes sense. it's certainly a bold choice, but it kind of had to be, right? this is why I never said anything about "consistency" and why I am empathetic to the plight of having to figure out how a Monkey Island game in 2022 should look, because as you discovered it somewhat surprisingly (for someone unfamiliar with the series) doesn't "draw itself" like one would expect for a revival of a retro franchise. all of this reasoning is exactly why I don't understand why Internet backlash to the art style reveal was so allegedly unforeseen—it was a real "damned if you make it look like any of the old games, damned if you make it look completely different"-type situation.
- bena 4y agoI can't recall any real backlash about any of the other games though. That's the issue. Just about every game looks different, but not until this one do people "care". It literally has no real basis to base its look off of. > however, it should be obvious to anyone that the art style is both a departure from the original games, and their later sequels, and that it's such a stylistic departure that backlash should be fully expected. This here seems to be you talking about consistency. Saying that it doesn't match the older games. Well, which older game should it match? If anything, it not matching any of the older games would be more stylistically appropriate than matching any of the older games.
- adamrezich 4y agoI never played the old Monkey Island games in their day because for some reason my dad had pretty much the rest of the SCUMM catalog except for Monkey Island and LOOM. but if I understand correctly, the transition to 3D wasn't as criticized because everyone was trying to figure out how to make games look good in 3D at that point, plus Ron Gilbert had left LucasArts at that point in time, so those games weren't as appreciated as the first two. the Remastered version of the first game was certainly met with mixed opinions though. > Well, which older game should it match? I already explained that I agree with you that this is the exact problem they faced when coming up with a look for the game. if they had picked any of the different styles, there would have been fans and detractors both. arguably, if they wanted to minimize backlash at the expense of everything else (such as broad marketability), they would have painstakingly recreated the art style of the first two games, with its weird disconnect between the cartoonish character sprites and full-screen realistic-looking closeup shots intact. so they did the almost certainly right thing and figured out a new style. but just because they chose the correct course of action doesn't mean that it wasn't going to frustrate just about everyone who looks at it and says to themselves, "well Monkey Island looks like many different things to be but it doesn't look like that." as a comparative example, see the reaction to the art style of the remaster of The Legend of Zelda: Link's Awakening. I haven't played it but I think it looks great—much like the Return to Monkey Island art style, it found a way to split the difference in making a new graphical style that still retains some of the "vagueness" of the old, hardware-limited style, while looking unique and good. as you can imagine, even though the Zelda franchise has had its fair share of totally different art styles over the years, there were many people who felt like this particular style doesn't jive with their franchise preconceptions. (I'm kind of at a loss for why I'm fully explaining all of this... this all seems pretty self-evident, for self-evident reasons.)
- bena 4y agoIt really feels like you're defending the backlash though. As if it was a foregone conclusion. But why? They've done this exact thing N times before, this is just the N+1 iteration of it. You also keep positing alternatives they could have done and claiming that those alternatives would have been better. But it's all based off of your conjecture. You claim it's self-evident, but it's only self-evident in the way that is evident to yourself. The backlash seems out of proportion to what was done.