12 ms·
Its a big mix of tech-literacy, lack of empathy in anonymous posts compared to in person interactions, and the main demographic being in peak pubescent angst.
by jayd16 4y ago
Its a big mix of tech-literacy, lack of empathy in anonymous posts compared to in person interactions, and the main demographic being in peak pubescent angst.
Recently I feel like there's a large performative element to it as well. Like virtue signaling but without the virtue. I guess its just one incarnation of in crowd bullying. Hipsterism and the like, but this current incarnation has a lot more anger to it.
- tehjoker 4y agoIt's kind of strange. I rarely play games except a few best sellers maybe once or twice a year when I binge them (eg Horizon or Resident Evil). Because I see them so infrequently perhaps, whenever I play a new game I am astonished at the level of detail and amount of beautiful and well thought out content and feel lucky to be given such a large gift so cheaply (amortizing the hardware costs of course...). People that play more frequently I think have higher expectations because they are so tapped in they know what's new and what's old but it takes so much effort to create a novel experience that game designers have created a kind of red queen race for themselves. This isn't too say there aren't pointed critiques that can be made of the industry that mainly relate to profit seeking behavior (gambling, excessive grinding, lack of variety, etc) but it would be good if gamers could back off the intensity to these more important areas.
- sph 4y agoThe Monkey Island audience is not made of teenagers. Plenty of commenters on that site are fully grown 30, 40 or 50 year old entitled adults. It's so easy to blame teens when many people are jerkwads and get even worse as they age. Have you ever seen older people on the Internet? Those that are too old to be "digital native" and to have learned proper internet etiquette? They can be as psychopathic as any angry 13yo redditor.
- jayd16 4y agoI was speaking more generally as to what could have formed such a culture and why games might be different than others.