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In the other thread about this, someone brought up the colloquially named "Zelda Effect". It is most evident when reviewing Wind Waker, which used cartoony cell
by AnIdiotOnTheNet 4y ago
In the other thread about this, someone brought up the colloquially named "Zelda Effect". It is most evident when reviewing Wind Waker, which used cartoony cell-shaded graphics: contemporary comments featured quite a lot of vitriol over that decision, but the game is now fondly remembered as one of the best entrants in the series.
- bombcar 4y agoDeep down almost everyone is "conservative" - they want what they had yesterday again today, so any change to art style, etc, is already on a back-foot. But in the end, the good things stand out. The reason the CD-i Zelda games are not remembered fondly is not really because of the art style, that's just an easy way to rip on them.
- mikkergp 4y agoThe game developer is basically taking all the hate that people are really directing at a society that doesn't value the same things they do anymore. I thought SNES Zelda and Final Fantasy were the best, but I didn't threaten the developers when they moved to 3d.
- bombcar 4y agoIt's also a side-effect of being involved in the community as a creator; if you were pissed at the 3D Zelda what were you going to do, fly to Japan and track down Shigeru Miyamoto? Send him a nasty letter? But here we have someone who posted something on his own site, and not only allowed comments, but cleary was reading them, and people just attacked him. It's sad.
- troon-lover 4y ago
- stuckinhell 4y agoI don't think that's exactly true. Nintendo did give people what they wanted with Twilight Princess. Both of those games had around 9.5 - 9.6 ratings, and the realistic Twilight Princess was the best selling Zelda until Breath of the Wild came out. I think a very loud minority likes Wind Waker, but sales show something a bit different.
- AnIdiotOnTheNet 4y agoThat analysis discounts that the GameCube[0], on which WW was released exclusively until the Wii U[1] HD remake, had vastly lower user count than the incredibly popular Wii[2], which had a Twilight Princess release simultaneously with the GCN. [0] 21.4M units sold [1] Even lower, only 13.5M units [2] 101.6M units
- stuckinhell 4y agohttp://www.gamedesigngazette.com/2018/01/the-legend-of-zelda-global-sales.html http://www.gamedesigngazette.com/2018/01/the-legend-of-zelda... year platform title sales 2002 GC Wind Waker 4,430,000 2013 Wii U The Wind Waker HD 2,310,000 2006 Wii/GC Twilight Princess 8,850,000 2016 Wii U Twilight Princess HD 1,130,000 Twilight princess is still more popular if you look at sales.
- AnIdiotOnTheNet 4y agoI don't see how this contradicts what I'm saying: it sold more because it had a (significantly) larger user base to sell to in the first place. If Twilight Princess is so much more popular, why did its HD remake sell less than half of Wind Waker's?
- stuckinhell 4y agoBecause most people who wanted to play it, already played it.
- djur 4y ago
- rideontime 4y agoFun, if barely relevant, fact: Miyamoto himself wanted to change the art style during development, according to recently-translated interviews. https://www.youtube.com/watch?v=zwUBIjbYYNg https://www.youtube.com/watch?v=zwUBIjbYYNg
- AdmiralAsshat 4y agoFun fact: even series creator Shigeru Miyamoto wasn't thrilled with that art style at first.[0] Makes me wonder if Twilight Princess was more his push than the widely-assumed theory that its direction was "for the fans" still disappointed from Spaceworld 2000. [0] https://kotaku.com/the-legend-of-zelda-wind-waker-graphics-shigeru-miyamot-1849112926 https://kotaku.com/the-legend-of-zelda-wind-waker-graphics-s...