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Gigaya was supposed to be a part of their big attempt at dogfooding the engine by building an actual, full length game. This doesn’t fill me with confidence as
by Pulcinella 4y ago
Gigaya was supposed to be a part of their big attempt at dogfooding the engine by building an actual, full length game. This doesn’t fill me with confidence as a user of the Unity engine.
- hnthrowaway0315 4y agoConsidering Unity has so many external contacts with game development companies, I'm not going to worry too much about their engine losing perspectives. Gigaya is useless from the beginning IMHO as it is a "demo" project. A demo project, in game development, is completely different from a mature project that is supposed to make money. A better option, if Unity really wants to do in-house game dev, is to buy a small game development company.
- torginus 4y agoStill, I'm kind of confused about Unity's direction - they have virtually 0 presence in the AAA space, and it seems to me they're most successful in the indie mobile, and non-game spaces (VR stuff, visualization etc.). But if I tune into their keynotes, I get the feeling they are firing on all cylinders on putting out high-definition content - an area UE is infinitely better at, at the cost of ignoring their core developers. And of course, when talking about Unity, one always needs to mention their perma-beta science experiments which never quite reach production quality, while deprecating similar, existing functionality.
- hnthrowaway0315 4y agoTBH I'm also confused too. They have a lot of experiments but few fruits. Not sure what's exactly the direction.