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From Twitter, it appears that teams who'd been building example/demo content (Gigaya and the DOTS FPS/multiplayer sample) were amongst the axed. Which is parti
by bluescrn 4y ago
From Twitter, it appears that teams who'd been building example/demo content (Gigaya and the DOTS FPS/multiplayer sample) were amongst the axed.
Which is particularly disappointing, as Unity really needs to continue with the 'dogfooding', actually building significant projects with their tools to help identify the areas most in need of improvement.
- whizzter 4y agoYeah, that really sounds weird considering games is their core business and now they're doing layoffs after just purchasing WETA that's kind of outside the core business.
- hnthrowaway0315 4y agoI think they realized that 1) It's difficult to compete with Epic for high-end game development, and 2) Middle-Low end game development is probably not to grow much, because the maximum number of successful game dev teams is most likely a fixed X, or a slowly growing X, so eventually they decided to cut anything that is not core and try to grow other fields. Stock market needs fast growing things.
- Pulcinella 4y agoGigaya was supposed to be a part of their big attempt at dogfooding the engine by building an actual, full length game. This doesn’t fill me with confidence as a user of the Unity engine.
- hnthrowaway0315 4y agoConsidering Unity has so many external contacts with game development companies, I'm not going to worry too much about their engine losing perspectives. Gigaya is useless from the beginning IMHO as it is a "demo" project. A demo project, in game development, is completely different from a mature project that is supposed to make money. A better option, if Unity really wants to do in-house game dev, is to buy a small game development company.
- torginus 4y agoStill, I'm kind of confused about Unity's direction - they have virtually 0 presence in the AAA space, and it seems to me they're most successful in the indie mobile, and non-game spaces (VR stuff, visualization etc.). But if I tune into their keynotes, I get the feeling they are firing on all cylinders on putting out high-definition content - an area UE is infinitely better at, at the cost of ignoring their core developers. And of course, when talking about Unity, one always needs to mention their perma-beta science experiments which never quite reach production quality, while deprecating similar, existing functionality.
- hnthrowaway0315 4y agoTBH I'm also confused too. They have a lot of experiments but few fruits. Not sure what's exactly the direction.