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Yeah there are definitely things that rely on a specific version of a given doom port. If you ever hear Decino (or others) talk about something in a level being
by smcl 4y ago
Yeah there are definitely things that rely on a specific version of a given doom port. If you ever hear Decino (or others) talk about something in a level being specific to "GZDoom", they mean exactly this - some functionality wouldn't work in the original Doom engine, often some simple scripting