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For the curious, this seems to be the issue: https://github.com/godotengine/godot/issues/32383 https://github.com/godotengine/godot/issues/32383 The thread is
by jan_Inkepa 4y ago
For the curious, this seems to be the issue:
https://github.com/godotengine/godot/issues/32383 https://github.com/godotengine/godot/issues/32383
The thread is a bit messy, but it was eventually fixed in 3.4 it seems.
It's a serious engine problem, and I can understand getting frustrated/put off by it if you have a bad personal experience (and in general I find deleting nodes in Godot to be surprisingly footgun-ish) but from my PoV it did eventually get solved, so that speaks to something. If not in a timely fashion (but given that I've let bug reports on some of my open source projects, including pull requests, dangle for 5/6 years, I'm inclined to be forgiving ).
- jay_kyburz 4y agoIf that had been the only issue, and they had promptly addressed it, I could have forgiven them. The issue was made worse by solving it in debug builds only meaning your will never know about the issue until you release your game, and you can't reproduce it in debug! WTF There were a lot of other issues that made it clear that the developers were not building the engine so they could ship games, they were building the engine for the engines sake.