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GDScript is its 'native language', but you can also use C#. I started using GDScript and then switched, porting over my code manually to C#. I hate lack of stat
by TulliusCicero 4y ago
GDScript is its 'native language', but you can also use C#. I started using GDScript and then switched, porting over my code manually to C#. I hate lack of static typing (support for static typing in GDScript is limited), and as a Java dev using C# was pretty straightforward.
- krapp 4y agoI really wish it's 'native language' was Webassembly. I know they're going all in on GDScript but integrating Godot with the existing Webassembly ecosystem seems like such a good idea. There is a proposal[0] but it seems to be on hold. [0]https://github.com/godotengine/godot-proposals/issues/3370 https://github.com/godotengine/godot-proposals/issues/3370