4 ms·
I’m not sure how much of a performance hit ARC traffic would be. Though I think at least some of Unity’s DOTS systems really on structs instead of reference cou
by Pulcinella 4y ago
I’m not sure how much of a performance hit ARC traffic would be. Though I think at least some of Unity’s DOTS systems really on structs instead of reference counted objects so it shouldn’t be a problem there.
- wilg 4y agoSwift structs should work for that too. But also DOTS is like years away from being ready it seems like. Basically hacked into the engine and language and kinda over complicated and confusing at the moment.
- Arcanum-XIII 4y agoNot ARC per se but the message dispatch mechanism was the biggest hurdle to high performance Objective C. The solution was easy : drop to C. Not really the best options for ease of approach :)